You left everything behind for this. A mediocre life in a mediocre town, traded for the promise of fortune at the edge of the known world. The Uncounted Isles stretch beyond the horizon. A vast archipelago where the maps run out and the stories begin.
The outer islands are settled. Trade towns bustle with merchants and adventurers trying to build something new on the frontier. But venture deeper and the people thin out. Ancient forests grow so thick the canopy swallows the sky. Overgrown temples and forgotten ruins sleep beneath the undergrowth, waiting to be found.
Your first days are simple. A farmer needs rats killed. A widow is looking for her husband's lost necklace. Easy work. Easy coin. But the coin buys whispers. Hooded figures in black and red robes are pushing past the settled islands, deeper into the wilds where no one follows. Villages burn in their wake. The dead are walking where they shouldn't be. And the survivors talk of dreams. Always the same. A dark tower rising from somewhere deep in the archipelago. No one sleeps well after the robed ones pass through.
There are no classes here. The Gift and Scar system shapes your character through sacrifice. Every advantage demands a price. Become a devastating swordsman but feel your magic wither. Master the arcane but know that a single blade could end you. Put points into Might, Grace, Wits or Spirit and carve your own path one hard choice at a time. Two blades for the bold. A staff and axe for the versatile. A bow for the cautious. Ice spikes and lightning for those who'd rather let magic do the talking. Ancient artifacts worn at your neck grant powers you barely understand.
A branching main questline pulls you into necromancy, betrayal and choices that don't let you walk away clean. Quests interlock and paths close behind you. The people you help and the ones you betray all remember. Hire companions to watch your back, fortify an outpost against a brutal winter and uncover the secrets of a world where the gods stopped answering a long time ago. Between quests, hunt wildlife or search for lost treasures to sell for good coin.
Built from the ground up by a solo developer on a custom engine. Every island, every quest and every item crafted from scratch in a detailed voxel art style full of color and character. The Uncounted Isles are growing and your support helps decide how far they stretch. Wishlist if this sounds like your kind of adventure.